Sweetfili's blog

Sweetfili
27, Portland, ΗΠΑ

The influence of game update is slightly greater, with the following key points:

In certain cases, the stumbling block to the orb rack was reintroduced

Since previous players' worries are too common, remove them from previous games. It would be interesting to see how much money they had dialed when they reintroduced the call.

When using conservative tackles in a competitive game style, adjust to reduce the frequency of "auto break" tackles with defenders controlled by AI and user

This reduces the impact of scoring goals, and players like Barkley won't be as effective as they were in the early days of Madden 20.

Fixed the problem that the football team often recovered the incorrect sky kick-off near the sideline

This has been called "scum kicking" in the community. This patch will now force a very inaccurate kick-off and not allow you to buy Madden Coins anymore.

I just don't understand why people buy it every year. EA is such a despicable company. They don't change, fix, or extend anything. They don't do anything for the franchise model. They don't innovate. They just repackage these things, do the most basic roster updates, and do something new for mut because it's profitable. Hell, they don't even have real player faces. Even 2K has player faces. That year's rookie Phillip Lindsay had no face. Stop buying the crap or they will never have to change it.

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I mean, it's quite the same as last season's Chieftain defense. Seriously,…


I have been a consistent player in World of Warcraft since the pre release public beta.


One of Blizzard's main goals in designing games from the beginning is accessibility. This is achieved in many ways.


First, the system and user interface are relatively intuitive. They have been retouched and are easy to understand for people who have never played MMO before. New players can easily access it and learn how to control their characters without consulting external information, which was scarce at that time.


Second, Blizzard pays close attention to which computers its players can access by scanning hardware information and reporting it back to Blizzard's applications. In this way, they can design games that can be played on a variety of systems without the need for high-end equipment to play games. If I remember correctly, I reached level 60 on the 386 processor. The original "vanilla" game even supports playing through dialing.

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Third, the world can generally play. In many MMOs today, a group simply leaves town and kills the monster safely. In World of Warcraft, most streaming content from 1 to 60 can be played separately. Some of the tasks are intended to be completed in a group, so they have been clearly marked. Dungeons and subsequent raids also need to be grouped, but in other ways are optional. But for the most part, World of warcraft used to be a fully viable single player game, despite your limited options.


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